How to Use Time Terrarium: Habitats, the Orb, Migrate and Seal
How Time Terrarium works — planting species in the four habitats, placing and orbiting the orb, Migrate, Pattern, Seal, the Space controls and Roll — and which presets to start from.
Most delays give you one kind of echo and a set of knobs to adjust it. Time Terrarium has four, one in each corner of a glass, and a glowing orb that decides which of them your sound lands in. Leave the orb in a corner and you have a tape delay, or a ping-pong, or a shimmer. Put it between two and you hear both. Set it orbiting, or let the repeats migrate from one corner to the next, and the same phrase comes back as a different kind of echo on every pass.
Each corner holds one species, and each species has one Character control.
| Species | What it is | Character |
|---|---|---|
| Moss | tape | Age — more wow, flutter and saturation, and darker repeats |
| Water | ping-pong | Current — how strongly the repeats swirl and smear |
| Crystal | shimmer | Interval — octave up, fifth up, octave and a fifth up, or octave down |
| Ash | reverse | Grain — shortens the reversed fragments into quicker, stuttering sparks |
| Frost | melting | Melt — the first echo stays clear, later ones blur into a softer wash |
| Dust | grains | Scatter — how far the grains spread in time and across the stereo field |
| Pebble | bouncing | Bounce — from an even roll to a stone skipping to rest |
| Wind | gusts | Gust — how far and how fast a filter sweeps through the repeats |
Click a habitat’s name to plant a different species there, or drag it onto another corner to swap the two. The default is Moss, Water, Crystal and Ash; the Wilds presets plant the other four.
Drag the orb to choose where new sound lands. Orbit moves it for you: Circle, Figure 8, Pendulum or Drift, taking anything from half a bar to sixteen bars, with Depth for how far it travels from where you placed it. With Sync on and the host playing, the orbit follows the host’s bar position, so every cycle starts in time with the song.
Migrate sends each repeat on to the neighbouring habitat: clockwise from top left, or the other way round when turned left. With Moss, Water, Crystal and Ash in the corners, one note comes back as tape, then ping-pong, then shimmer, then reverse.
Pattern gives each habitat its own multiple of the echo time: Unison, Dotted, Triplet, Cascade, or Golden, spaced by the golden ratio so the four rhythms never quite line up.
Press Seal and the lid closes. Nothing new gets in, and the echoes already inside keep circulating and migrating at a steady level until you open it again. Play over it, or automate it at the end of a phrase and let the last notes hang. Sealed Jar is set up for exactly that.
Bloom sends the echoes, and a little of the dry signal, into a reverb that grows larger and longer as you turn it up. Duck lowers the echoes while you play and lets them swell back in the gaps. Width runs from mono to 200%, and Low Cut and High Cut trim the echoes and the bloom without touching the dry signal.
Under the glass, one lane per habitat shows the repeats a single note would make with the current settings — loudest as the biggest dots — so you can see a pattern before you play into it.
Six groups: Essentials, Rhythmic, Ambient, Ecosystems, Character and Wilds, each preset with a line about what it does. When you want somewhere new to start, Roll throws a fresh patch — orb, orbit, time, habitats, pattern and space — and leaves your Mix and Output alone.
0.9.0-rc1
How Time Terrarium works — planting species in the four habitats, placing and orbiting the orb, Migrate, Pattern, Seal, the Space controls and Roll — and which presets to start from.
Time Terrarium is a delay with four habitats: eight species of echo, including tape, ping-pong, shimmer and reverse, an orb that moves sound between them, orbits, migration, Seal and 30 presets. What it does and how it sounds.